QEXPO '05

Talk about the Quake Expo and Quake Speed events.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

Confirmed alive:

DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+

More quake stuff?


[edit] Removed outdate 2004 stuff...
Last edited by Tei on Tue Jul 12, 2005 1:51 pm, edited 5 times in total.
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

Fniggium is alive, as well as a few (two) other mods of mine
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Post by ajay »

Lunkin's Journey is alive, I ain't done anything for a couple of months, but life's life, and I will be pickign it up in a week or so, so June or July would be good for me.
In fact even if I did nothing between now and then I'd still have an 8 level mod to release :)
Toddd
Posts: 1
Joined: Tue Jan 11, 2005 4:47 pm

Post by Toddd »

Confirmed alive:

Transfusion
Open Quartz

And up until July maybe even Nexuiz
Vermeulen
Posts: 1
Joined: Thu Jan 13, 2005 2:35 am

Post by Vermeulen »

if nexuiz is out by then, i'll release something nexuiz related such as new maps or new player models.
and if it isn't, i'll just release whatever is the current state of nexuiz
Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
Contact:

alive somewhat

Post by Electro »

The projects i have that are sort of in alive status are (in order of liveliness):

Shockbot
Pro-X
QBombRun


I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them.
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
VorteX
Posts: 12
Joined: Fri Jan 14, 2005 8:37 am
Contact:

Post by VorteX »

+ Darkmaster netplay demo
CocoT
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Joined: Tue Dec 14, 2004 5:39 pm
Location: Belly-Gum
Contact:

Post by CocoT »

Obviously, I don't have any big project planned for QExpo, since I've been out of the community for so long, but I do intend to take part in it with some minor creations, like a couple of mini-mods and probably an update on Ultimate Quad Capture.
Entar
Posts: 439
Joined: Fri Nov 05, 2004 7:27 pm
Location: At my computer
Contact:

Post by Entar »

Alive Q1 engine projects list:

Quake1:
DarkPlaces - http://icculus.org/twilight/darkplaces/
FTEQW - http://fteqw.sourceforge.net
JoeQuake - http://delfin.unideb.hu/%7Esj0002/news.html
mhQuake - http://www.mhquake.com
QMB - http://qmb.quakepit.com ( website not working, alternate = http://www.planetquake.com/qmb/ )
EDIT: QMB's new website: http://www.flyingsaucepan.com/qmb (iirc)
Q2K4 - http://www.inovagames.com/q2k4/
Telejano (I think alive?) - http://telejano.berlios.de/
Tremor - http://tremor.quakedev.com
Vr2 - http://entar.quakedev.com

Engines can participate too, right? :D
Last edited by Entar on Wed Jul 13, 2005 3:16 pm, edited 1 time in total.
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

Of course, engines, levels, mod, demos, whatever!

Anything Quake or Quake 2 related.
Apathy Now!
Wazat
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

Including Nexuiz I'd wager. I plan to have my Team Nexuiz mod as one of my projects to display. ^_^
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

Telejano its frezze. Not alive, nor dead.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better.
Entar
Posts: 439
Joined: Fri Nov 05, 2004 7:27 pm
Location: At my computer
Contact:

Post by Entar »

Tei: Maybe you should start on a new engine, based on TomazQuake, or JoeQuake? Perhaps work with someone on their engine? Hop on irc.anynet.org #darkplaces some time and we can brainstorm :D
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

Sure Telejano is slow, but it's also purdy.
Apathy Now!
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

Hehehe.. thanks guys

I will try to re-mod something for august. To have something fun and fresh and playable :D
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