June Speed Mod?

Talk about the Quake Expo and Quake Speed events.
jimmmy
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June Speed Mod?

Post by jimmmy »

Hi,

I was wondering if there was going to be a June speedmod as I enjoyed playing through the previous month's entries and having been learning qc recently I would like to get involved.
FrikaC
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Post by FrikaC »

There will be one, it's not June yet though.
Error
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Post by Error »

sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the site.

Hope to see you there.
jimmmy
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Location: Australia

Post by jimmmy »

FrikaC wrote:There will be one, it's not June yet though.
Just asking early. :)
Error wrote:sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the site.

Hope to see you there.



Sounds good. I should be able to make that at some point over those two days.
Error
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Post by Error »

yeah, so everyone knows... due to real life, I haven't had the time to prepare for this months speedmodding session. I'd like to sincerely ask for forgiveness for this. I hope to see you next month though.

Sorry again.
FrikaC
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Post by FrikaC »

You're specifically engineering this so I can't ever join in on any speed mod, aren't you?
Sajt
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Post by Sajt »

Well, you could have the one time, but you didn't
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
FrikaC
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Post by FrikaC »

The theme was too hard :/
Entar
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Post by Entar »

Well, we could do one just right here on the forums, then Error could post the results at the official site. I have an idea for a fun theme, if nothing else.
Error
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Post by Error »

anyone can start a speedmodding session. yes, I will post the results on my site. set a time/date and announce the theme when it starts. it's easy.
Entar
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Post by Entar »

OK, speedmodding time.

The theme for this speedmodding session is:
Particles/sprites

Use of Scriptable particle systems is encouraged but not required. Use of Fimg is encouraged but not required.

Be creative, make some fun effects. For example, make a weapon that uses sprites, or a monster who is a sprite and is constantly spewing particles, I don't care. Have fun with it!

EDIT: Forgot to mention, the speedmod ends at 6PM GMT, Saturday June 17. That's 1PM EST. Also, send all results to Error like you normally would, so he can put them on the site.
Last edited by Entar on Fri Jun 16, 2006 10:30 pm, edited 3 times in total.
leileilol
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Post by leileilol »

IT'S TIME TO PPPPPPPPPPPPPACKET OVERFLOW/NO FREE EDICTS
i should not be here
MauveBib
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Post by MauveBib »

Ok, I've released my entry at:

http://elf.planetquake.gamespy.com/up.zip

Stock GLQUAKE is the recommended engine. Apparently it looks weird in some others.

Oh, and don't even attempt to run it multiplayer - I can't be help responsible for the results. Safe to say it's designed for single player only atm.

Enjoy!
Apathy Now!
leileilol
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Post by leileilol »

i have also fnished my mod, its supar imprasive

I HAVE SENT IT TO ELLOL
i should not be here
Entar
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Post by Entar »

OK! June Speedmodding session is officially closed. Please send results to Error as usual (I don't remember his email addy off hand, but you can find him in #speedqc on irc.anynet.org).

Results should be posted on his site soon.
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