June Speed Mod?
Moderator: InsideQC Admins
22 posts
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June Speed Mod?
Hi,
I was wondering if there was going to be a June speedmod as I enjoyed playing through the previous month's entries and having been learning qc recently I would like to get involved.
I was wondering if there was going to be a June speedmod as I enjoyed playing through the previous month's entries and having been learning qc recently I would like to get involved.
- jimmmy
- Posts: 5
- Joined: Mon Nov 07, 2005 7:27 am
- Location: Australia
FrikaC wrote:There will be one, it's not June yet though.
Just asking early.
Error wrote:sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the site.
Hope to see you there.
Sounds good. I should be able to make that at some point over those two days.
- jimmmy
- Posts: 5
- Joined: Mon Nov 07, 2005 7:27 am
- Location: Australia
yeah, so everyone knows... due to real life, I haven't had the time to prepare for this months speedmodding session. I'd like to sincerely ask for forgiveness for this. I hope to see you next month though.
Sorry again.
Sorry again.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Well, we could do one just right here on the forums, then Error could post the results at the official site. I have an idea for a fun theme, if nothing else.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
anyone can start a speedmodding session. yes, I will post the results on my site. set a time/date and announce the theme when it starts. it's easy.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
OK, speedmodding time.
The theme for this speedmodding session is:
Particles/sprites
Use of Scriptable particle systems is encouraged but not required. Use of Fimg is encouraged but not required.
Be creative, make some fun effects. For example, make a weapon that uses sprites, or a monster who is a sprite and is constantly spewing particles, I don't care. Have fun with it!
EDIT: Forgot to mention, the speedmod ends at 6PM GMT, Saturday June 17. That's 1PM EST. Also, send all results to Error like you normally would, so he can put them on the site.
The theme for this speedmodding session is:
Particles/sprites
Use of Scriptable particle systems is encouraged but not required. Use of Fimg is encouraged but not required.
Be creative, make some fun effects. For example, make a weapon that uses sprites, or a monster who is a sprite and is constantly spewing particles, I don't care. Have fun with it!
EDIT: Forgot to mention, the speedmod ends at 6PM GMT, Saturday June 17. That's 1PM EST. Also, send all results to Error like you normally would, so he can put them on the site.
Last edited by Entar on Fri Jun 16, 2006 10:30 pm, edited 3 times in total.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Ok, I've released my entry at:
http://elf.planetquake.gamespy.com/up.zip
Stock GLQUAKE is the recommended engine. Apparently it looks weird in some others.
Oh, and don't even attempt to run it multiplayer - I can't be help responsible for the results. Safe to say it's designed for single player only atm.
Enjoy!
http://elf.planetquake.gamespy.com/up.zip
Stock GLQUAKE is the recommended engine. Apparently it looks weird in some others.
Oh, and don't even attempt to run it multiplayer - I can't be help responsible for the results. Safe to say it's designed for single player only atm.
Enjoy!
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
OK! June Speedmodding session is officially closed. Please send results to Error as usual (I don't remember his email addy off hand, but you can find him in #speedqc on irc.anynet.org).
Results should be posted on his site soon.
Results should be posted on his site soon.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
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