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Turtlemodding Thread

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Turtlemodding Thread

Postby Error » Tue Jan 11, 2011 4:50 am

Periodically a post will be made here explaining rules and regulations (if any) for turtlemodding sessions. As we get newer people doing these events, please remember to keep criticism constructive, and above all: Have fun!

The idea of a turtle mod is to give people a rule set, a theme to build on, and a general time-frame for how long to create your mod from scratch. Being that it's called a turtlemod, you are given a longer time to build your mod than a speedmodding event. If you don't need all the allotted time, then that's fine as well.

Turtlemodding Events Thus-far:

:arrow: Event #1 : What if Quake played like...
Ceriux : Wolf3D
Asaki : Heylow (Halo)
Arkage : Chasm (minecraft)
Supa : Monster Defense (tower defense)

All submitted files will be mirrored HERE
Last edited by Error on Fri Jan 21, 2011 5:35 am, edited 6 times in total.
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Postby Error » Tue Jan 11, 2011 4:59 am

I3D Turtlemodding Session #1:

We're just going to kick this thing off right now.

Code: Select all
Theme : If Quake played like...
Submit before : Midnight UTC - Tuesday, January 18th, 2011
QC Base to start : Any QC base will do for this one.
Rules:
 *** You cannot use illegal copyrighted materials.
 *** Do not use other people's work without giving credit.
 *** I will not host any materials from commercial games (unless owned by you).
 *** Put simply, don't claim something as your own unless it truly is.
Last edited by Error on Wed Jan 12, 2011 8:00 pm, edited 3 times in total.
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Postby ceriux » Tue Jan 11, 2011 5:30 am

this is going to be hard since i havnt really messed with qc in a while. but im going to try.
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Postby Error » Tue Jan 11, 2011 5:36 am

You don't have to be a QC pro to speed/turtle mod. It's there to build your skills too.
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Postby ceriux » Thu Jan 13, 2011 12:46 am

I advertised the event on my quake group over at mod/indie db. i dunno if they made the post visable yet. but anyone who checks there more often will get some kind of notification and hopefully more show to compete =)
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Postby Hazematman » Fri Jan 14, 2011 7:32 am

This sound like fun, and I already have an idea for this theme!
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Postby Ranger366 » Fri Jan 14, 2011 5:35 pm

This Event just made me updating my R-Coop QC Mod today.
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Postby leileilol » Fri Jan 14, 2011 11:16 pm

I don't think any of the new blood get it at all.

ceriux wrote:I advertised the event on my quake group over at mod/indie db.)


Yeah, do THAT a few days too late. Makes the event fair for everyone involved. you'd probably even do this for speedmodding :roll:

Ranger366 wrote:This Event just made me updating my R-Coop QC Mod today.


Entering an existing mod into the event would be cheating and instant disqualification

Anyway i'll work on my grand idea. too bad no one will get it either
i should not be here
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Postby Error » Sat Jan 15, 2011 7:24 am

Oh I'm sure i'll get it. New blood maybe not, though I've been around for countless years.
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Postby Ranger366 » Sat Jan 15, 2011 3:34 pm

leileilol wrote:
Ranger366 wrote:This Event just made me updating my R-Coop QC Mod today.


Entering an existing mod into the event would be cheating and instant disqualification


I didn't said that i would enter this event O_O

This event just reminded me in my RCOOP mod, because the first playable release was done very fast and is serverside.
Sorry for talking SO unclearly.
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Postby ceriux » Mon Jan 17, 2011 6:19 am

"Theme : If Quake played like Wolf3d"

Okay, here's my entry. sorry if im late. ran into some bad luck and confusion at the last moments.

forgive the crappy mapping was in a rush and forgive the crappy models didnt try hard on them, same with the textures/skins.

WOLFQUAKE.zip

PS: there is more than a pistol and knife. you just gotta find the secrets. :wink:
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Postby CocoT » Mon Jan 17, 2011 5:16 pm

Cool theme! I wished I had seen it earlier :P
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Postby Hazematman » Mon Jan 17, 2011 8:46 pm

Damn I won't have enough time to finish my mod for tomorrow :(
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Postby ceriux » Mon Jan 17, 2011 11:05 pm

work on it allll today you got time! till midnight!
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Postby Hazematman » Tue Jan 18, 2011 2:19 am

won't be able to work on it all tonight I got to study for exams and stuff + I still have quite abit of mapping left
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