Turtlemodding Thread
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I have a simple idea, I hope no one else thinks of it as well and duplicates my effort
I'll try to make this as fast as I can so I don't extend the timelimit(?) and if I get something made fast enough, I can polish it up more.
I'm going to use the "clean QuakeC v1.06" as a base so I don't have all those warning, and so it will run on stock Quake installations.

I'll try to make this as fast as I can so I don't extend the timelimit(?) and if I get something made fast enough, I can polish it up more.
I'm going to use the "clean QuakeC v1.06" as a base so I don't have all those warning, and so it will run on stock Quake installations.
- r00k
- Posts: 1108
- Joined: Sat Nov 13, 2004 10:39 pm
My entry for February: http://www.quaketastic.com/upload/files/single_player/mods/TQC201102_Supa_PointAndCalm.zip
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Supa - Posts: 164
- Joined: Tue Oct 26, 2004 8:10 am
Week-end has been pretty crazy - I won't be able to finish the mini-mod I started. I'll post it here when I do (maybe next week-end) 

Neurotic Conversions - New location: Update your bookmarks!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
CleanQC 1.06 isn't really that clean. I went through it and there are still a fair amount of unused variables, some unused functions, &c.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
0 warnings with frikqcc, yes.
fteqcc moans about things that are impossible to fix. get no warnings with that! I dare you!
fteqcc moans about things that are impossible to fix. get no warnings with that! I dare you!
- Spike
- Posts: 2873
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
FTEQW is a quake client. FTEQCC is a quakec compiler. Two different things. FTEQCC has a larger "vocabulary" of warnings than FrikQCC. There's a warning for unused fields, for example, which is annoying because there may be some fields that are used by the map compiler but not by QuakeC...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
negke wrote:Cool idea, and indeed quite tricky. Too cerebral for me, though. Is it intentional that monsters roam around instead of stopping when being hit by a Quad beam?
Thanks. :) The 'roaming' happens because calmed monsters with a path_corner chain will try to return to their last targeted path_corner, but since the monster has to rely on movetogoal to get to each corner it can run into a bit of trouble if it's too far away.
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Supa - Posts: 164
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