Shockbot - taking its first steps
Moderator: InsideQC Admins
68 posts
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It's pretty much up to the engine if it wants to carry them over from map to map. I will probably code it in manually for the engines that don't have this working though.
QW engines that I know of that will have the required extensions will be: FTE (when the bugs are ironed out), ezquake, zquake, mvdsv
QW engines that I know of that will have the required extensions will be: FTE (when the bugs are ironed out), ezquake, zquake, mvdsv
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Yeah that would work. It's the server running the bot (which in that case is mvdsv) so you could then connect with any client. 
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
This morning I wrote up the early signs of rocket jumping... again like the rest of the bot it's still in early stages and will be improved upon later on.
A cheeky little piece of emergent behaviour is that if they stuff it up sometimes, they will attempt again if they like
I've sliced together some footage of the bots playing some different maps, to show their jumping abilities currently (although as basic as they are, it's sometimes cool to watch). As well as some combat and general stuff.
The vid is up here - http://www.youtube.com/watch?v=bIBPrCvxAl4
I think the video quality is even worse than last time... if that's possible (seems so! hah)
Let me know what you guys think
A cheeky little piece of emergent behaviour is that if they stuff it up sometimes, they will attempt again if they like
I've sliced together some footage of the bots playing some different maps, to show their jumping abilities currently (although as basic as they are, it's sometimes cool to watch). As well as some combat and general stuff.
The vid is up here - http://www.youtube.com/watch?v=bIBPrCvxAl4
I think the video quality is even worse than last time... if that's possible (seems so! hah)
Let me know what you guys think
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
I'm just wondering, is your bot anything like Nexuiz's bots? I really, REALLY hate Nexuiz's bots because they are either too dumb or too perfect. Hopefully yours is balanced.
(I will play your bot later this week... work's been pretty hectic)
(I will play your bot later this week... work's been pretty hectic)
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Nash - Posts: 95
- Joined: Fri Oct 19, 2007 5:56 pm
- Location: Kuala Lumpur, Malaysia
My bad!
I was watching the videos, but my brief scan-through of the original post led me to believe that it was out by looking at the link with an EXE (which turned out to be the personality editor). Just goes to show my crappy post-reading skills. :P
The AI does look very impressive. But I hope they won't suck like Nexuiz's. They're just no fun to play against.
I was watching the videos, but my brief scan-through of the original post led me to believe that it was out by looking at the link with an EXE (which turned out to be the personality editor). Just goes to show my crappy post-reading skills. :P
The AI does look very impressive. But I hope they won't suck like Nexuiz's. They're just no fun to play against.
-

Nash - Posts: 95
- Joined: Fri Oct 19, 2007 5:56 pm
- Location: Kuala Lumpur, Malaysia
Shockbot is meant to be like humans. I haven't seen the Nexuiz bots so I have no idea what they're like.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Things I'd like to do before making a first release:
I think the bot would be in a good state for a first release at that point.
I'm not sure when the first release will be, it really depends on how much time I get to spend on the bot. I've been really sick lately so that's really hindered development
- Ledge avoidance
Jumping AI (removing the need for jump flags on nodes)
Button support
Lift support
More human-like turning
Making more use of bot personality files (take into account reaction times/reflexes etc)
I think the bot would be in a good state for a first release at that point.
I'm not sure when the first release will be, it really depends on how much time I get to spend on the bot. I've been really sick lately so that's really hindered development
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Electro: still sick?
EDIT: how can this ->
resemble a surprised face? Looks too much like it's smiling. Anyone wanna make new smileys for I3D? The tongue out smiley (:P) is crap too, the tongue shouldn't be in the middle!
EDIT: how can this ->
I was once a Quake modder
-

Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
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