Getting Frikbots to work in Quakeworld.
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redrum wrote:Damn! Didn't want to hear that!
Then why does it say on the webpage http://www.inside3d.com/frikbot/fbx/readme.html
that localinfo b_options will work???
What is localinfo b_options good for???
Why the special instructions to re-compile qwprogs.dat???
I've been barking up the wrong tree???
It means localinfo b_options will work for the other option, disabling chat. I should really put a note in there about that.
What special instructions to re-compile qwprogs.dat?
What tree have you been barking up? Is it a birch down by the river? Because that's the correct one.
Last edited by FrikaC on Mon Apr 02, 2007 7:34 pm, edited 1 time in total.
- FrikaC
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In the file bot_qw.qc there are instructions to modify the source code right? After you modify the source, you have to re-compile right?
I belive the tree was an oak near the lake!
I belive the tree was an oak near the lake!
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redrum - Posts: 410
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- Location: Long Island, New York
redrum wrote:In the file bot_qw.qc there are instructions to modify the source code right? After you modify the source, you have to re-compile right?
I belive the tree was an oak near the lake!
Right and right, that's installing, and it's only compiling once, so it's not exactly re-compiling, just compiling.
- FrikaC
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- Joined: Fri Oct 08, 2004 11:19 pm
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