Getting Frikbots to work in Quakeworld.

Discuss Artificial Intelligence and Bot programming.
Lardarse
Posts: 266
Joined: Sat Nov 05, 2005 1:58 pm
Location: Bristol, UK

Post by Lardarse »

Sajt wrote:I think FrikQCC and FTEQCC output an error.log anyway, but only if there are errors...
Only FrikQCC does that. That's why displaying the output is important if you use FTEQCC, no matter which way you use...
FrikaC
Site Admin
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Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

redrum wrote:Damn! Didn't want to hear that!

Then why does it say on the webpage http://www.inside3d.com/frikbot/fbx/readme.html
that localinfo b_options will work???

What is localinfo b_options good for???

Why the special instructions to re-compile qwprogs.dat???

I've been barking up the wrong tree???
It means localinfo b_options will work for the other option, disabling chat. I should really put a note in there about that.

What special instructions to re-compile qwprogs.dat?

What tree have you been barking up? Is it a birch down by the river? Because that's the correct one.
Last edited by FrikaC on Mon Apr 02, 2007 7:34 pm, edited 1 time in total.
redrum
Posts: 410
Joined: Wed Mar 28, 2007 11:35 pm
Location: Long Island, New York

Post by redrum »

In the file bot_qw.qc there are instructions to modify the source code right? After you modify the source, you have to re-compile right?

I belive the tree was an oak near the lake! :wink:
Welcome to the Overlook Hotel: The-Overlook-Hotel.game-server.cc
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

redrum wrote:In the file bot_qw.qc there are instructions to modify the source code right? After you modify the source, you have to re-compile right?

I belive the tree was an oak near the lake! :wink:
Right and right, that's installing, and it's only compiling once, so it's not exactly re-compiling, just compiling.
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