Animation driven AI (QuakeC) with IQM - how?
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Re: Animation driven AI (QuakeC) with IQM - how?
May I have a mod with that IQM model so I can see it for myself and test it?
- motorsep
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Re: Animation driven AI (QuakeC) with IQM - how?
svn co svn://svn.icculus.org/remakequake
Engine is in engine/Experimental/Quake
The model is in npcwalk.map.
Engine is in engine/Experimental/Quake
The model is in npcwalk.map.
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goldenboy - Posts: 924
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Re: Animation driven AI (QuakeC) with IQM - how?
There is no such map on svn.
There are 2 models for insane, IQM and MDL. I see how you use it in the code, but I can't test it as there is no .map nor .bsp with that model.
May I ask how was that IQM created?
There are 2 models for insane, IQM and MDL. I see how you use it in the code, but I can't test it as there is no .map nor .bsp with that model.
May I ask how was that IQM created?
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
Re: Animation driven AI (QuakeC) with IQM - how?
maps/npcwalk.bsp
http://svn.icculus.org/remakequake/maps/
It is there. The iqm was created with the Blender exporter after rigging the model and doing animations.
http://svn.icculus.org/remakequake/maps/
It is there. The iqm was created with the Blender exporter after rigging the model and doing animations.
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goldenboy - Posts: 924
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- Location: Kiel
Re: Animation driven AI (QuakeC) with IQM - how?
Aye, but I would like to know the details. You see, if you animate you model and export it, you get framegroups. To get IQM acting like MDL, you need to export every single frame into a separate framegroup. There is no way to make it with official IQM exporter.
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
Re: Animation driven AI (QuakeC) with IQM - how?
The model includes several animations.
Upon exporting, I simply listed these animations in the corresponding field of the exporter, in the usual comma separated list. The model was exported straight to IQM.
You can check it in Noesis' data viewer. That will show you everything there is in the IQM.
Likely the engine (RMQE, FTEQW) just exposes the IQM's individual frames to the QC. Maybe DP does not?
Upon exporting, I simply listed these animations in the corresponding field of the exporter, in the usual comma separated list. The model was exported straight to IQM.
You can check it in Noesis' data viewer. That will show you everything there is in the IQM.
Likely the engine (RMQE, FTEQW) just exposes the IQM's individual frames to the QC. Maybe DP does not?
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
Re: Animation driven AI (QuakeC) with IQM - how?
Perhaps DP doesn't support that.
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
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