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Frogbots code

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Frogbots code

Postby Trinca » Wed Jul 12, 2006 8:25 am

how wel in last 2 years or something i made a lot of waypoints(more then 150) for frogbots (Parboil Version) and just had possibility to add 11 or 12 maps in each qwprogs.dat, then i talk to Spike and he change me the hole source of Parboil and got this final version if anybody ever want to test or made any modificacion!

http://trinca.no.sapo.pt/temp/src375.rar

suport 375 maps this version!
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Postby leileilol » Wed Jul 12, 2006 3:03 pm

there's this cool bot called frikbot i think it's cool
i should not be here
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Postby RenegadeC » Wed Jul 12, 2006 7:46 pm

Good work Trinca, I'm more of a Frikbot user myself however I'll give it a shot.
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Postby Error » Wed Jul 12, 2006 7:56 pm

as is damn-near everyone else on this board.

FrikBot all the way.
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Postby FrikaC » Thu Jul 13, 2006 11:45 am

I think these responses have been rather rude.
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Postby Trinca » Thu Jul 13, 2006 12:26 pm

Frikbot is more Netquake gameplay i think! i try frikbot some years ago... and i never could get then to run with qw clients :\ in that time was mqwcl
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Postby Spirit » Thu Jul 13, 2006 1:46 pm

Frogbots play rather awesome. And Trinca's waypoint pack is a very useful resource.
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Postby FrikaC » Thu Jul 13, 2006 2:05 pm

Spirit wrote:Frogbots play rather awesome. And Trinca's waypoint pack is a very useful resource.


Agreed. FrikBot's gameplay has always taken a backseat to being a generic plug-in bot. Granted, more recent versions play quite well on select maps, but Frogbot mantains several advantages over FrikBot - it's completely geared toward optimum DM6 performance, something I could never do because I want to keep the bot rather generic.
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Postby Trinca » Thu Jul 13, 2006 2:32 pm

Frogbot pass many hands and Parboil last coder made a real good work petty he quit coding :| but family is first :) big hug to him if he ever come here!
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Postby FrikaC » Fri Jul 14, 2006 1:18 am

Parboil once did a "FrikBot start map"...I have it somewhere...
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