Frogbots code
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Frogbots code
how wel in last 2 years or something i made a lot of waypoints(more then 150) for frogbots (Parboil Version) and just had possibility to add 11 or 12 maps in each qwprogs.dat, then i talk to Spike and he change me the hole source of Parboil and got this final version if anybody ever want to test or made any modificacion!
http://trinca.no.sapo.pt/temp/src375.rar
suport 375 maps this version!
http://trinca.no.sapo.pt/temp/src375.rar
suport 375 maps this version!
- Trinca
- Posts: 20
- Joined: Sat Jun 03, 2006 4:07 pm
- Location: Lisbon - Portugal
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Frikbot is more Netquake gameplay i think! i try frikbot some years ago... and i never could get then to run with qw clients :\ in that time was mqwcl
- Trinca
- Posts: 20
- Joined: Sat Jun 03, 2006 4:07 pm
- Location: Lisbon - Portugal
Spirit wrote:Frogbots play rather awesome. And Trinca's waypoint pack is a very useful resource.
Agreed. FrikBot's gameplay has always taken a backseat to being a generic plug-in bot. Granted, more recent versions play quite well on select maps, but Frogbot mantains several advantages over FrikBot - it's completely geared toward optimum DM6 performance, something I could never do because I want to keep the bot rather generic.
- FrikaC
- Site Admin
- Posts: 1026
- Joined: Fri Oct 08, 2004 11:19 pm
Frogbot pass many hands and Parboil last coder made a real good work petty he quit coding
but family is first
big hug to him if he ever come here!
- Trinca
- Posts: 20
- Joined: Sat Jun 03, 2006 4:07 pm
- Location: Lisbon - Portugal
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