Page 1 of 1

Visualisations of planned paths in games

Posted: Mon Aug 01, 2011 3:32 pm
by daemonicky
I found out that SOF can show paths AI is planning, and it was interesting to see them. I believe one can learn thing or two from this.

I believe Darkplaces has some visualisation too.

I know how to show paths in Kingpin and Soldier Of Fortune. Do know about other games :?:

Soldier Of Fortune

in console write "aipoints_show 1"

It seems yellow circle is where AI decided to go next. Screenshot is done using "noclip" cheat.

Image

Kingpin

Does anyone know why Kingpin cast more than one path :?:

Edit autoexec.cfg and add these lines (I was not sure about syntax therefore there are few duplicates):

Code: Select all

set console 1
developer 1
set developer 1
set nav_aipath 1
set nav_debug 1
Image

Posted: Fri Aug 05, 2011 2:04 am
by qbism
Two targets... long-distance goal and nearest waypoint?