Visualisations of planned paths in games

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Visualisations of planned paths in games

Postby daemonicky » Mon Aug 01, 2011 3:32 pm

I found out that SOF can show paths AI is planning, and it was interesting to see them. I believe one can learn thing or two from this.

I believe Darkplaces has some visualisation too.

I know how to show paths in Kingpin and Soldier Of Fortune. Do know about other games :?:

Soldier Of Fortune

in console write "aipoints_show 1"

It seems yellow circle is where AI decided to go next. Screenshot is done using "noclip" cheat.



Does anyone know why Kingpin cast more than one path :?:

Edit autoexec.cfg and add these lines (I was not sure about syntax therefore there are few duplicates):
Code: Select all
set console 1
developer 1
set developer 1
set nav_aipath 1
set nav_debug 1

Think, touch, movetype, solid, traceline ...
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Postby qbism » Fri Aug 05, 2011 2:04 am

Two targets... long-distance goal and nearest waypoint?
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