I want to test swarm-like behaviour in Quake some day ...
Posted: Thu May 05, 2011 11:43 pm
You can read about swarms on wiki. They can be used to model clouds, flock of birds ... Flocking is pretty interesting http://www.red3d.com/cwr/steer/ , one can model even cars I guess. So I thought that I will try to implement it in Quake, it might be easy ...
I just love how the rules for behaviour are simple. It reminds me of fractal rules, like the one to make Mandelbrot set ...
I wonder if one can use this to make moster AI. It may be used to make brawling like in God Of War http://www.gamasutra.com/view/feature/3 ... awling.php . But its purpose is to model groups not single monsters ...
I am just musing. Maybe someone tried some interesting things with it. If so, how it was?
I just love how the rules for behaviour are simple. It reminds me of fractal rules, like the one to make Mandelbrot set ...
I wonder if one can use this to make moster AI. It may be used to make brawling like in God Of War http://www.gamasutra.com/view/feature/3 ... awling.php . But its purpose is to model groups not single monsters ...
I am just musing. Maybe someone tried some interesting things with it. If so, how it was?