Recently I've been making an AI for a monster in my mod. Since it's sort of a bug type creature I was wondering if I could make it walk on walls and move about in a radius automatically through the QC.
(No way points)
Is it a possibility?
Dynamic moving monster?
Dynamic moving monster?
Working on Solitude
The simplest way is replacing that movetogoal() line on ai_walk() to:
If the monster can't move forward, it will turn to the right according to its yaw speed.
Code: Select all
if (!walkmove(self.angles_y, dist))
self.angles_y = self.angles_y - self.yaw_speed;
Heh, great! I was just thinking of adding some spiders on the floor, and this idea caught my eye. I could make them wander on the walls and ceiling, too.
QuakeWiki
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Roo Holidays
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Roo Holidays
Fear not the dark, but what the dark hides.