The AI of Doom (2016)

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The AI of Doom (2016)

Postby frag.machine » Mon Aug 20, 2018 1:52 pm

Interesting video discussing AI techniques employed in Rage, Doom and Wolfenstein:TNO
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: The AI of Doom (2016)

Postby toneddu2000 » Sat Sep 01, 2018 10:09 am

Interesting, thanks for sharing
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: The AI of Doom (2016)

Postby c0burn » Mon Sep 03, 2018 7:56 am

Very interesting stuff. Thanks
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