Forum

Adding .ent file support

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

Adding .ent file support

Postby Baker » Tue Apr 22, 2008 6:21 am

To my knowledge, DarkPlaces is the only engine that supports reading external entity files.

Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).

I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus.
User avatar
Baker
 
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Postby Baker » Tue Apr 22, 2008 6:39 am

Nevermind ;)
User avatar
Baker
 
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Postby ShoTro » Tue Apr 22, 2008 3:26 pm

Baker wrote:Nevermind ;)
Why nevermind? What did you find for history's sake?
Shoot everything that moves. When it stops moving shoot it again just for good measure.
User avatar
ShoTro
 
Posts: 61
Joined: Tue Mar 18, 2008 2:46 pm
Location: Virginia, USA

Postby Spike » Tue Apr 22, 2008 6:35 pm

Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.
Spike
 
Posts: 2892
Joined: Fri Nov 05, 2004 3:12 am
Location: UK

Postby Baker » Tue Apr 22, 2008 11:10 pm

ShoTro wrote:
Baker wrote:Nevermind ;)
Why nevermind? What did you find for history's sake?


Spike wrote:Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.


Yeah, what Spike said ;)

.ent read from the .bsp or .ent from a textfile ... not a big difference.
User avatar
Baker
 
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am


Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest