Adding .ent file support
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Adding .ent file support
To my knowledge, DarkPlaces is the only engine that supports reading external entity files.
Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).
I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus.
Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).
I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
ShoTro wrote:Why nevermind? What did you find for history's sake?Baker wrote:Nevermind
Spike wrote:Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.
Yeah, what Spike said
.ent read from the .bsp or .ent from a textfile ... not a big difference.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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