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r_fullbright for models?

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r_fullbright for models?

Postby Stealth Kill » Sat Dec 08, 2007 1:08 pm

When I use the r_fullbright the models are still dark.

How can I use it for the models ?
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Postby Entar » Sun Dec 09, 2007 5:41 pm

What engine are you using?
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Postby Stealth Kill » Sun Dec 09, 2007 6:50 pm

It a Winquake port with Hardware rendering for Playstation Portable.
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Postby Urre » Mon Dec 10, 2007 9:45 am

r_fullbright as a cvar? In that case you'll have to contact the engine dev.
I was once a Quake modder
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Postby revelator » Mon Mar 17, 2008 5:32 pm

if its standard winquake r_fullbright will only make surfaces fullbright as far as i know. not to accustomed with the software engine in joequakes gl port however a different pallette is used
to overbright models might work in software to i think.
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