Engine renders whole map

Discuss programming topics for the various GPL'd game engine sources.
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Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Engine renders whole map

Post by Stealth Kill »

Hi,

My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.

How can I add this feature?

in which file?

glhardware_surface???


sry bad english
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

r_novis ?
Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Post by Stealth Kill »

i don´t have that file.
i have

gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
Spike
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK
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Post by Spike »

its not a file.
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

hey Stealth,

r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map.

r_novis 1 makes the engine to render the whole map.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Post by Stealth Kill »

ahhhhhh :idea:

ok thanks
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