Engine renders whole map
Moderator: InsideQC Admins
6 posts
• Page 1 of 1
Engine renders whole map
Hi,
My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.
How can I add this feature?
in which file?
glhardware_surface???
sry bad english
My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.
How can I add this feature?
in which file?
glhardware_surface???
sry bad english
- Stealth Kill
- Posts: 83
- Joined: Fri Dec 29, 2006 12:34 pm
i don´t have that file.
i have
gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
i have
gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
- Stealth Kill
- Posts: 83
- Joined: Fri Dec 29, 2006 12:34 pm
hey Stealth,
r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map.
r_novis 1 makes the engine to render the whole map.
r_novis is a cvar. It tells to the engine if the VIS information stored into the .BSP file should be used or not to discard non-visible parts of the map.
r_novis 1 makes the engine to render the whole map.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
6 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest