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yeah, nice one

Postby neg!ke » Mon May 28, 2007 8:29 pm

There is a labeled version of the poster further down btw. :wink:

CocoT: FitzQuake supports fog and skyboxes too
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Postby xaGe » Mon May 28, 2007 9:20 pm

bomberman
Snake from Metal Gear
Kane from C-n-C growing tiberium crystals
Abe from Abe's Odyssey
Lower left you have heads of: Rayman & Scorpion
Leisure suit larry & his girls
Warthog & piggy from Duke nukem3d
Thief from the thief series
Max in bullet time vs black chic from the matrix
in the cloudy brawl I see a character from "Z" & Crusader from Crusader No regret & No remorse
Diablo is wrestling the cyberdemon
The other red demon is from DK
The Painkillere guy staking The bad guy from Legacy of Cain, BloodRaine & one of the Armymen guys


There is more that looks fimiluar, but can't remember...
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Re: yeah, nice one

Postby leileilol » Mon May 28, 2007 10:16 pm

neg!ke wrote:CocoT: FitzQuake supports fog and skyboxes too

what engine doesn't?
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Postby neg!ke » Mon May 28, 2007 11:13 pm

what engine doesn't?

CheapHack? :)
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Postby Sajt » Mon May 28, 2007 11:46 pm

Can't believe I missed some of those...

Also in LSL's harem is Everquest Advertisement girl. And the NOLF girl is Cate Archer.

Elexis Sinclair is on the left, gagging someone with the DK mistress (there was a Q3 PPM of her on polycount).

Around the bottom middle is Minsc with Boo from Baldur's Gate... :D

Thief guy's name was Garret or something.

One of the guys impaled by Painkiller guy is an army man from one of the Army Men games I guess... :)

Ah I see snake now.. and those look the guys from Commandos hiding next to him...

The four headed thing might be a reference to Dungeon Master.

edit:
Ahh... screw the stupid image with the labels. I knew I had seen that costume before, on the girl being tortured by Elexis Sinclaire and the DK Mistress... it's the prostitute from Messiah! (And there's Bob floating above her head...) I don't think I ever got that far in the buggy Messiah demo but she sure adorned the ads for the game...
edit2:
Haha.. and it's Frogger that got run over by the Carmageddon car :)
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Postby FrikaC » Tue May 29, 2007 9:00 am

Further down the page there is this:

http://www.allegro.cc/images/rcache/c0a8c453cbd616ab7643944d67fa3802.jpg

Although it looks incomplete. I can see quite a few characters that are unidentified.
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Postby leileilol » Tue May 29, 2007 7:21 pm

I love how everyone gets the UT one wrong. It's from UT2k4, not UT.
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Re: yeah, nice one

Postby CocoT » Tue May 29, 2007 8:10 pm

CheapAlert wrote:
neg!ke wrote:CocoT: FitzQuake supports fog and skyboxes too

what engine doesn't?


He meant supports showing fog and skyboxes simultaneously
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Postby Spirit » Wed May 30, 2007 5:49 am

CheapAlert wrote:I love how everyone gets the UT one wrong. It's from UT2k4, not UT.
Wow, you are so smart. :shock:

Guess what, it's Monkey Island 3, Worms 3D, Prince of Persia:Something, Larry 7 and on. Not really something important. :D

I totally know that guy on the upper right with the scythe but I have no idea from where.
And it that picture the Thief is carrying supposed to be from Wolfenstein?
The soccer head might be for that recent Zombie game (Stubbs?).

Awesome drawing with all the detail.
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Re: yeah, nice one

Postby neg!ke » Wed May 30, 2007 11:11 am

CocoT wrote:He meant supports showing fog and skyboxes simultaneously

I know, and I thought Fitzquake did, but I was wrong.
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Postby Sajt » Wed May 30, 2007 11:15 am

Hmm about the picture Thief guy is carrying. It must be referring to Wolf3D though I don't recall any wall textures with hitler doing the salute.

Guy with scythe is Undying guy, according to one of the comments on that page. Makes sense, since he has that shiny green thing you get in the game.

edit: and the severed head he's loppin' is obviously from Undying...
Last edited by Sajt on Wed May 30, 2007 9:09 pm, edited 1 time in total.
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Postby FrikaC » Wed May 30, 2007 3:40 pm

I wonder what the deal with the wind up elephants are all over the place
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Re: yeah, nice one

Postby CocoT » Wed May 30, 2007 8:54 pm

neg!ke wrote:
CocoT wrote:He meant supports showing fog and skyboxes simultaneously

I know, and I thought Fitzquake did, but I was wrong.


Hehe, I know you know :)
And yeah, you're right, I tried it and it doesn't... oh well... :?
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Re: yeah, nice one

Postby Teiman » Sun Jun 03, 2007 9:51 am

Hello. I am tei on a new account.

On normal engines the problem with fog+skybox is easy to fix. Just deactivate fog before rendering skybox, and you reactivate again after.

On a streamline and uber optimized engine, I guest you can't detect where will be rendered, so you can't make a exception.

Theres also the thing If you disable fog tinting the skybox, theres a artistic problem, you need to select your skybox soo the contrast is not high, or It will look strange (ground will look almost gray, but there will be bright colors on the skybox). So If you play to use a red fog, you must integrate some redish colours on your skybox to fit.

I think I have worked on the subject with Telejano.

The NEXT question is... disable sky rendering completly and make gl_clean 1. So the game dont need to render a sky at all.
I make it so background color for the infinity (the clear color) is the color of your FOG. So in telejano you can set some fog, and disable sky, and you will gain some FPS, and have a interesting high quality sky (flat).
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Postby Urre » Mon Jun 04, 2007 7:15 am

TEI!

I've missed you
I was once a Quake modder
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