changing player angles

Discuss programming topics for the various GPL'd game engine sources.
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machi
Posts: 8
Joined: Sun Nov 14, 2004 4:09 am
Location: argentina

changing player angles

Post by machi »

i now we wrote about this lots of times but i don t have access to previous topics.
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ?
IceDagger
Posts: 25
Joined: Fri Nov 19, 2004 10:43 am

Post by IceDagger »

TomazQuaze (and its derivative engines like Telejano), DP, and ProQuake to name a few.
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

Yeah, with Tomaz based engines I think you have to have 'impaim' cvar on to have this better aim. Also, impaim servers are not compatible with non-impaim servers.

Other engines such as DarkPlaces support the good aiming by default.
machi
Posts: 8
Joined: Sun Nov 14, 2004 4:09 am
Location: argentina

Post by machi »

you mean that when you shoot a rocket it actually goes in the crosshair direction with good precision ?
i mean being able to change the crosshair point of aim, move the player entity to a new angle, but using of quake c code plus having a good precision (ability to change angles in really small increments)
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