changing player angles
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changing player angles
i now we wrote about this lots of times but i don t have access to previous topics.
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ?
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ?
- machi
- Posts: 8
- Joined: Sun Nov 14, 2004 4:09 am
- Location: argentina
you mean that when you shoot a rocket it actually goes in the crosshair direction with good precision ?
i mean being able to change the crosshair point of aim, move the player entity to a new angle, but using of quake c code plus having a good precision (ability to change angles in really small increments)
i mean being able to change the crosshair point of aim, move the player entity to a new angle, but using of quake c code plus having a good precision (ability to change angles in really small increments)
- machi
- Posts: 8
- Joined: Sun Nov 14, 2004 4:09 am
- Location: argentina
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