Forum

changing player angles

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

changing player angles

Postby machi » Fri Nov 26, 2004 3:43 am

i now we wrote about this lots of times but i don t have access to previous topics.
wich engines support "changing players angles" from code?
i mean having the ability to make that in really small increments just like using the mouse with sensitivity = 1.
i think i read something about tei engine and a mod having that ?
machi
 
Posts: 8
Joined: Sun Nov 14, 2004 4:09 am
Location: argentina

Postby IceDagger » Mon Dec 06, 2004 6:16 am

TomazQuaze (and its derivative engines like Telejano), DP, and ProQuake to name a few.
IceDagger
 
Posts: 25
Joined: Fri Nov 19, 2004 10:43 am

Postby Sajt » Wed Dec 08, 2004 1:17 am

Yeah, with Tomaz based engines I think you have to have 'impaim' cvar on to have this better aim. Also, impaim servers are not compatible with non-impaim servers.

Other engines such as DarkPlaces support the good aiming by default.
Sajt
 
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Postby machi » Mon Dec 13, 2004 4:40 am

you mean that when you shoot a rocket it actually goes in the crosshair direction with good precision ?
i mean being able to change the crosshair point of aim, move the player entity to a new angle, but using of quake c code plus having a good precision (ability to change angles in really small increments)
machi
 
Posts: 8
Joined: Sun Nov 14, 2004 4:09 am
Location: argentina


Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest