FTE - how to rotate a sprite ?

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FTE - how to rotate a sprite ?

Postby frag.machine » Wed Jan 17, 2018 1:45 pm

Hi Spike,

Is there a way to make a vp-parallel sprite to rotate ? (let's say I want to make a spinning vortex teleporter)
Would something like this work ? (this is BTW a neat trick to make rotating BSP models without custom QuakeC):
Code: Select all
self.avelocity_z = 100;
self.nextthink = time + 999999;

If currently this is unsupported, please consider adding the feature ? Please please ? :P
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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