Forum

FTE - how to rotate a sprite ?

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

FTE - how to rotate a sprite ?

Postby frag.machine » Wed Jan 17, 2018 1:45 pm

Hi Spike,

Is there a way to make a vp-parallel sprite to rotate ? (let's say I want to make a spinning vortex teleporter)
Would something like this work ? (this is BTW a neat trick to make rotating BSP models without custom QuakeC):
Code: Select all
 
self.avelocity_z = 100;
self.nextthink = time + 999999;

If currently this is unsupported, please consider adding the feature ? Please please ? :P
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
User avatar
frag.machine
 
Posts: 2077
Joined: Sat Nov 25, 2006 1:49 pm

Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest