FTE - how to rotate a sprite ?
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FTE - how to rotate a sprite ?
Hi Spike,
Is there a way to make a vp-parallel sprite to rotate ? (let's say I want to make a spinning vortex teleporter)
Would something like this work ? (this is BTW a neat trick to make rotating BSP models without custom QuakeC):
If currently this is unsupported, please consider adding the feature ? Please please ?
Is there a way to make a vp-parallel sprite to rotate ? (let's say I want to make a spinning vortex teleporter)
Would something like this work ? (this is BTW a neat trick to make rotating BSP models without custom QuakeC):
- Code: Select all
self.avelocity_z = 100;
self.nextthink = time + 999999;
If currently this is unsupported, please consider adding the feature ? Please please ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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