Hot-reload progs.dat?

Discuss programming topics for the various GPL'd game engine sources.
Post Reply
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Hot-reload progs.dat?

Post by JasonX »

Does any custom engine support ho-reloading of progs.dat?
Spike
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK
Contact:

Re: Hot-reload progs.dat?

Post by Spike »

alias hotreload "save hot;load hot"
bind f5 hotreload

that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Hot-reload progs.dat?

Post by toneddu2000 »

Spike wrote:that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
what the..wow..every day this engine makes me say..wow! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Post Reply