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Hot-reload progs.dat?

Posted: Sun Dec 24, 2017 4:56 am
by JasonX
Does any custom engine support ho-reloading of progs.dat?

Re: Hot-reload progs.dat?

Posted: Sun Dec 24, 2017 6:37 pm
by Spike
alias hotreload "save hot;load hot"
bind f5 hotreload

that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.

Re: Hot-reload progs.dat?

Posted: Mon Dec 25, 2017 3:41 pm
by toneddu2000
Spike wrote:that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
what the..wow..every day this engine makes me say..wow! :biggrin: