Discuss programming topics for the various GPL'd game engine sources.
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Does any custom engine support ho-reloading of progs.dat?
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- Joined: Tue Apr 21, 2009 2:08 pm
alias hotreload "save hot;load hot"
bind f5 hotreload
that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
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- Location: UK
- my first commercial game, made with FTEQW game engine
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