Hot-reload progs.dat?
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Hot-reload progs.dat?
Does any custom engine support ho-reloading of progs.dat?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Hot-reload progs.dat?
alias hotreload "save hot;load hot"
bind f5 hotreload
that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
bind f5 hotreload
that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: Hot-reload progs.dat?
what the..wow..every day this engine makes me say..wow!Spike wrote:that said, fte has an 'applycompile' command that basically saves+reloads only the qcvm, which means non-qc stuff like frikfile handles don't get wiped, but personally I usually just restart the map instead as its just more consistent.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
- Posts: 1352
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
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