Help me please need Engine

Discuss programming topics for the various GPL'd game engine sources.
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Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Help me please need Engine

Post by Stealth Kill »

CAn someone make me a Engine please?

THey are in the tutorials

i need engine with this

Flashlight
Footsteps
Blood Splats
Bloodier Trails
CounterStrike clone 1
CounterStrike clone 2
CounterStrike clone 3
CounterStrike clone 4
Kicking Heads

and all weapons should shoot shells

PLaese i tried it 10times but it says always error.

sorry for my bad english
Entar
Posts: 439
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Post by Entar »

What you're looking for is a QC mod, not a custom engine. Secondly, you're probably off just trying one at a time, and asking for help where you get stuck. People don't usually just make mods for other people.
Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Post by Stealth Kill »

I´m working on a CS mod for Quake and i want to play it
on the PLaystation Portable.

I need a good engine but its hard.

i tried it 10times.

I pasted the codes in to the .qc files and i got a error with
frikcc.

can you help me to make the engine pleas?
CocoT
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Post by CocoT »

If you follow the steps properly, there really shouldn't be any problem. If you still get an error, copy-paste the result of your error log and maybe people will be able to help.
And again, as Entar said, you're dealing with QuakeC here, not Quake engine coding.
A mod for Quake on PSP? I didn't know that was even possible...
Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Post by Stealth Kill »

it´s possible on psp but i need only a new engine
and the quake engine sucks.

can you make me than a progs.dat with

Blood Splats

?

I want to see where do you pastet this.

When i paste the Blood Splats codes there are no errors
but in game there are no blood splats on walls.

sorry bad english

EDIT:

I tried the flashlight mod

warning: Q206: subs.qc:25:SetMovedir: not all control paths return a value
warning: Q116: fight.qc:299:Local enemy_yaw redeclared
warning: Q202: ai.qc:368:FindTarget must return a value
warning: Q202: ai.qc:588:CheckAnyAttack must return a value
warning: Q105: items.qc:47:droptofloor: Too few parameters. See definition defs.qc(602)
warning: Q116: weapons.qc:92:Local org redeclared
error: Q505: weapons.qc:1248:Unknown value "flash_toggle"

HELP
Electro
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Location: Brisbane, Australia
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Post by Electro »

what's on line 1248 in weapons.qc?

Need more information to figure out your problem.
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Stealth Kill
Posts: 83
Joined: Fri Dec 29, 2006 12:34 pm

Post by Stealth Kill »

this part of the flashlight mod

if (self.impulse == 30)
flash_toggle();
DieparBaby
Posts: 44
Joined: Tue Dec 05, 2006 3:27 pm
Location: London, Ontario, Canada, eh

Post by DieparBaby »

Put this just before "void () ImpulseCommands ="

void () flash_toggle;
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