Quakespasm "Spiked" - Big feature set!!

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

Quakespasm "Spiked" - Big feature set!!

Postby Baker » Thu Sep 15, 2016 12:55 am

Spike made an enhanced version of Quakespasm:

Release Post Version 1 @ Func
Release Post Version 2 @ Func

And it looks like he's has more features he's adding ... :cool:


1. Particle support
2. IPv6
3. Server heartbeat/server browser
4. Single port server
5. Alpha masked models support
6. Quake C extensions/extension system
7. Sends ProQuake angles to ProQuake servers
8. Decals (99% certain)
9. Other features in the readme

Very, very basic and low resolution example of weather effects possible


Screenshots posted by Sock helping Spike fine-tune things ....
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
User avatar
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: Quakespasm "Spiked" - Big feature set!!

Postby toneddu2000 » Fri Oct 14, 2016 8:09 am

Thanks Baker for the news!! Waiting for CSQC support!! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Posts: 1388
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest