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can the engine be modified so the player can ...

Posted: Sat Jun 18, 2016 10:44 pm
by hondobondo
move upside down?
I want to run through loops like this one:
Image
or is there already an engine that can do this? obviously the player speed must be modified in qc

Re: can the engine be modified so the player can ...

Posted: Sun Jun 19, 2016 1:48 am
by Baker
I wish. But the answer is no.

Would be an all-time killer feature.

The topic comes up from time to time often in the form of "it is possible to make a walk-on-walls mod, etc." or "walk on the ceiling".

FTE has some of the pre-cursors to handle some of the challenges involved, but AFAIK even with FTE is isn't even close to possible.

Re: can the engine be modified so the player can ...

Posted: Sun Jun 19, 2016 4:32 am
by Spike
try fte's 'spiderpig' console command some time.

logically any engine with tracebox could be tweaked to do it, but you'd have issues with player angles - yay csqc as a way around that.
it'd be a lot of work though.
if you wanted to do it properly, you'd need to use some sort of spring for velocities with conservation of momentum, rather than directly clipping the velocity and then falling away instantly.

Re: can the engine be modified so the player can ...

Posted: Sun Jun 19, 2016 5:13 am
by Baker
Spike wrote:try fte's 'spiderpig' console command some time.
Simpsons Movie reference

Re: can the engine be modified so the player can ...

Posted: Sun Jun 19, 2016 2:53 pm
by frag.machine
IIRC the original Carmaggedon had at least one loop track like this.
I wonder if vectorial gravity would do the trick.