Dedicated servers, listen servers
Posted: Mon Jul 13, 2015 12:12 pm
Hi guys, I'd like to know how to give players the possibility to create a multiplayer game inside FTEQW(but maybe it's for every other quake 1 engine). I created in qc a multiplayer menu that it's like that
Another thing: starting FTEQW dedicated server, it searches
If I understood correctly, only servers that has the protocol name included in manifest file AND present in that list above, will be present in menu_slist. Am I right?
If yes, how is it possible to add my fteskel protocol and to search for only servers that use that protocol? Has it to be done hardcoded in C?
Thanks a lot guyyyyyyyys!!!
- Start a listen server
- Find a server
- Connect to IP
- Create a listen server. Is it possible in Quake engine or do I need to launch a dedicated server via command line?
- Launch in qc menu_slist and it shows all the servers connected at that moment
- Connect to an IP that another friend started with his/her listen server(probably storing the IP 192.bla.bla via say command or some such)
Another thing: starting FTEQW dedicated server, it searches
Code: Select all
couldn't exec ftesrv.cfg
Exe: May 12 2015 23:25:33
FTE build May 12 2015
======== fteskel Initialized ========
Loaded progs qwprogs.dat
Server spawned.
Sending heartbeat to 69.59.212.88:27950 (ghdigital.com:27950 69.59.212.88:27950)
Sending heartbeat to 107.161.23.68:27950 (dpmaster.deathmask.net:27950 107.161.2
3.68:27950 [2604:180::4ac:98c1]:27950)
Sending heartbeat to 92.62.40.73:27950 (dpmaster.tchr.no:27950 92.62.40.73:27950
)
]
If yes, how is it possible to add my fteskel protocol and to search for only servers that use that protocol? Has it to be done hardcoded in C?
Thanks a lot guyyyyyyyys!!!