the quakeforge guys dont respond to my mails so i guess their project is dead.
the model is NOT JUST AN IMPORTED OLD QUAKE MDL, its a new model exported to the obscure format, it works fine in quakeforge,
but it indeed looks like an old "8bit MDL" in my engine, so i guess i missed something, i think its indeed missing stuff about the extra data in
the render function, but idk whats missing because its so bad documented so i gave up on this.
EDIT: even worser, they totally changed the way how they handle AliasModes in Quakeforge, so its even harder to find out
whats wrong.
16 bit MDL models?
-
- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
Re: 16 bit MDL models?
Taniwha sometimes hangs out in #qc on irc.anynet.org. You could try contacting him there.drm_wayne wrote:the quakeforge guys dont respond to my mails so i guess their project is dead.
Re: 16 bit MDL models?
i dont use irc, but i will try to look.. thanks
Re: 16 bit MDL models?
Update: seems like the code for loading was always right, but i dont have a clue how to acces the 16 bit data when drawing the model...
It seems like the MD16 format is some kind of "backwards compatible", because no matter what i do i still get an ughly "MDL styled model"..
It seems like the MD16 format is some kind of "backwards compatible", because no matter what i do i still get an ughly "MDL styled model"..