+chase_active
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+chase_active
Has any engine out there made chase active yet as a button like this yet perhaps instead of a cvar?
I am curious as a test experiment to do this to an engine, is it possible and what file(s) would you have to modify to make this possible...as I am not yet an engine coder and am thinking this maybe would be something small I can wrap my mind around to try and do. That is , if I ever figure out the right setup to start compiling in....and I would probably try it in a DP type build situation.
I am curious as a test experiment to do this to an engine, is it possible and what file(s) would you have to modify to make this possible...as I am not yet an engine coder and am thinking this maybe would be something small I can wrap my mind around to try and do. That is , if I ever figure out the right setup to start compiling in....and I would probably try it in a DP type build situation.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: +chase_active
You can just do tihis in the console!
- Code: Select all
alias +chase "chase_active 1"
alias -chase "chase_active 0"
bind p chase
- ericw
- Posts: 92
- Joined: Sat Jan 18, 2014 2:11 am
Re: +chase_active
Hey not bad, thanks. Just tried that but wont work unless I bind "+chase" to the key but more or less accomplishes the same thing.
Still interested if anyone engine coding can describe how to make it a real key in the engine - just curioushow hard it is to do.
Still interested if anyone engine coding can describe how to make it a real key in the engine - just curioushow hard it is to do.
ericw wrote:You can just do tihis in the console!
- Code: Select all
alias +chase "chase_active 1"
alias -chase "chase_active 0"
bind p chase
-

Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
4 posts
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