I recently recompiled Darkplaces for my Linux box after updating to a more recent kernel. Before the update, Darkplaces was running fine and looking nice. Now however, I seem to have encountered a strange anomaly - possibly related to OpenGL 2.0 shaders...
Basically, when I run the game it seems like I'm in the fricking matrix! (it's actually kinda cool) but I can't really see the monsters. I thought it was something I did wrong, except when I do
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r_fullbright 1
Here are some screenies:
Vanilla Darkplaces, no special settings
Darkplaces with r_fullbright 1
since there's no ./configure mechanism only a makefile - is there any special way to disable OpenGL 2.0 shaders??
Here's the relevant console output
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Loading OpenGL driver libGL.so.1
checking for GLX_ARB_get_proc_address... not detected
checking for GLX_SGI_swap_control... not detected
checking for OpenGL 1.1.0... enabled
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R200 20060602 AGP 4x NO-TCL
GL_VERSION: 1.2 (1.3 Mesa 6.5.1)
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_ARB_multisample
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... not detected
checking for GL_ARB_texture_cube_map... enabled
checking for GL_EXT_compiled_vertex_array... not detected
checking for GL_EXT_texture_edge_clamp... not detected
checking for GL_SGIS_texture_edge_clamp... not detected
checking for GL_EXT_texture_filter_anisotropic... not detected
checking for GL_EXT_stencil_two_side... not detected
checking for GL_ARB_shader_objects... not detected