DirectQuake

Discuss programming topics for the various GPL'd game engine sources.
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sock
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DirectQuake

Post by sock »

I am trying to find documentation on DirectQuake, especially related to QC feature extensions. To make this even more confusing I know there is a fork of the engine called RMQ and I have tried the MH engine web page, but it seems to be missing. The readme file I got with the DQ download has little information besides a GNU.txt file. The engine seems to return a value for 'pr_checkextension' but what extensions does it support? Does anyone have a list or a web page with further information? Can anyone point me at person/place that are still developing DQ?

Thanks for any help
SimonOC
Well he was evil, but he did build a lot of roads. - Gogglor
Spike
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Re: DirectQuake

Post by Spike »

it has an 'extensionlist' command.

or in other words, it doesn't really have any.
sock
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Re: DirectQuake

Post by sock »

Awesome thanks, it apparently only supports 4 extensions :-
DP_TE_PARTICLERAIN, DP_TE_PARTICLESNOW, DP_SV_CLIENTCAMERA, FRIK_FILE
Its a real shame that none of the particle effects on the weapons and monsters can be tweaked or changed.
Thanks for the help.
Well he was evil, but he did build a lot of roads. - Gogglor
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