DirectQuake
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DirectQuake
I am trying to find documentation on DirectQuake, especially related to QC feature extensions. To make this even more confusing I know there is a fork of the engine called RMQ and I have tried the MH engine web page, but it seems to be missing. The readme file I got with the DQ download has little information besides a GNU.txt file. The engine seems to return a value for 'pr_checkextension' but what extensions does it support? Does anyone have a list or a web page with further information? Can anyone point me at person/place that are still developing DQ?
Thanks for any help
SimonOC
Thanks for any help
SimonOC
Well he was evil, but he did build a lot of roads. - Gogglor
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sock - Posts: 137
- Joined: Thu Aug 23, 2012 7:16 pm
- Location: Wandering Around
Re: DirectQuake
it has an 'extensionlist' command.
or in other words, it doesn't really have any.
or in other words, it doesn't really have any.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: DirectQuake
Awesome thanks, it apparently only supports 4 extensions :-
DP_TE_PARTICLERAIN, DP_TE_PARTICLESNOW, DP_SV_CLIENTCAMERA, FRIK_FILE
Its a real shame that none of the particle effects on the weapons and monsters can be tweaked or changed.
Thanks for the help.
DP_TE_PARTICLERAIN, DP_TE_PARTICLESNOW, DP_SV_CLIENTCAMERA, FRIK_FILE
Its a real shame that none of the particle effects on the weapons and monsters can be tweaked or changed.
Thanks for the help.
Well he was evil, but he did build a lot of roads. - Gogglor
-

sock - Posts: 137
- Joined: Thu Aug 23, 2012 7:16 pm
- Location: Wandering Around
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