Code: Select all
void example_map1()
{
precache_model("models/test.iqm");
setmodel(self,"models/test.iqm");
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
}
Code: Select all
changed /trunk/engine/server/sv_send.c
changed /trunk/engine/server/sv_sys_win.c
changed /trunk/engine/client/cl_ui.c
changed /trunk/plugins/plugin.c
changed /trunk/engine/client/sys_linux.c
changed /trunk/engine/client/cl_screen.c
changed /trunk/engine/common/sys.h
changed /trunk/engine/libs/mingw64-libs/libogg.a
changed /trunk/engine/libs/mingw64-libs/jmorecfg.h
changed /trunk/engine/client/sys_droid.c
changed /trunk/plugins/plugin.h
changed /trunk/engine/qclib/qcc_pr_comp.c
changed /trunk/engine/common/vm.h
changed /trunk/engine/libs/mingw64-libs/zlib.h
changed /trunk/engine/client/cl_demo.c
changed /trunk/engine/gl/gl_draw.c
changed /trunk/engine/web/fs_web.c
changed /trunk/engine/common/world.h
changed /trunk/engine/client/m_multi.c
changed /trunk/engine/libs/mingw64-libs/libjpeg.a
changed /trunk/engine/client/view.c
changed /trunk/engine/qclib/cmdlib.h
changed /trunk/engine/dotnet2005/ftequake.vcproj
changed /trunk/engine/gl/gl_shader.c
changed /trunk/engine/common/fs_pak.c
added /trunk/engine/common/com_phys_bullet.cpp
changed /trunk/engine/server/svq3_game.c
changed /trunk/engine/common/com_phys_ode.c
changed /trunk/engine/common/gl_q2bsp.c
changed /trunk/engine/server/sv_phys.c
changed /trunk/engine/qclib/progsint.h
changed /trunk/engine/server/sv_mvd.c
changed /trunk/engine/qclib/qcc.h
changed /trunk/engine/common/mathlib.c
changed /trunk/engine/libs/mingw64-libs/libz.a
changed /trunk/engine/qclib/qcc_cmdlib.c
changed /trunk/engine/common/mathlib.h
changed /trunk/engine/client/snd_al.c
changed /trunk/engine/qclib/pr_exec.c
changed /trunk/engine/gl/gl_vidcommon.c
changed /trunk/engine/qclib/progslib.h
changed /trunk/engine/common/fs_win32.c
changed /trunk/engine/libs/mingw64-libs/jerror.h
changed /trunk/engine/common/plugin.c
changed /trunk/engine/libs/mingw64-libs/zutil.h
changed /trunk/engine/web/sys_web.c
changed /trunk/engine/gl/gl_model.h
changed /trunk/engine/client/keys.c
changed /trunk/engine/server/svq2_game.c
changed /trunk/engine/gl/gl_rmain.c
changed /trunk/engine/client/cl_input.c
changed /trunk/engine/server/savegame.c
changed /trunk/engine/qclib/pr_comp.h
changed /trunk/engine/libs/mingw64-libs/zconf.h
changed /trunk/engine/http/ftpserver.c
changed /trunk/engine/client/client.h
changed /trunk/engine/libs/mingw64-libs/libvorbis.a
changed /trunk/engine/qclib/qccmain.c
changed /trunk/engine/client/cl_parse.c
changed /trunk/engine/client/cl_tent.c
changed /trunk/engine/server/sv_ccmds.c
changed /trunk/engine/client/pr_csqc.c
changed /trunk/engine/client/clq2_ents.c
changed /trunk/engine/client/sys_win.c
changed /trunk/engine/qclib/qcc_pr_lex.c
changed /trunk/engine/client/m_single.c
changed /trunk/engine/gl/shader.h
changed /trunk/engine/qclib/qccguistuff.c
changed /trunk/engine/client/net_master.c
changed /trunk/engine/libs/mingw64-libs/jversion.h
changed /trunk/engine/common/common.c
changed /trunk/engine/gl/glsupp.h
changed /trunk/engine/dotnet2005/ftequake.sln
changed /trunk/engine/common/cvar.c
changed /trunk/engine/common/q3common.c
changed /trunk/engine/client/renderer.c
changed /trunk/engine/qclib/initlib.c
changed /trunk/engine/server/progdefs.h
changed /trunk/engine/common/common.h
changed /trunk/engine/qclib/pr_multi.c
changed /trunk/engine/client/cl_pred.c
changed /trunk/engine/server/sv_ents.c
changed /trunk/engine/common/cvar.h
changed /trunk/engine/client/m_mp3.c
changed /trunk/engine/common/qvm.c
changed /trunk/engine/gl/r_bishaders.h
changed /trunk/engine/libs/mingw64-libs/jpeglib.h
changed /trunk/engine/client/sys_sdl.c
changed /trunk/engine/client/image.c
changed /trunk/engine/client/render.h
changed /trunk/engine/server/sv_main.c
changed /trunk/engine/client/r_2d.c
changed /trunk/engine/libs/mingw64-libs/libvorbisfile.a
changed /trunk/engine/client/cl_ents.c
changed /trunk/engine/common/net_chan.c
changed /trunk/engine/client/pr_skelobj.c
changed /trunk/engine/client/textedit.c
changed /trunk/fteqtv/protocol.h
changed /trunk/engine/qclib/execloop.h
changed /trunk/engine/client/cl_main.c
changed /trunk/engine/client/cl_plugin.inc
changed /trunk/engine/server/server.h
changed /trunk/engine/server/sv_init.c
changed /trunk/engine/common/fs_zip.c
changed /trunk/engine/common/com_mesh.c
changed /trunk/engine/client/pr_menu.c
changed /trunk/engine/qclib/pr_edict.c
changed /trunk/engine/shaders/glsl/default2d.glsl
changed /trunk/engine/common/pr_common.h
changed /trunk/engine/client/merged.h
changed /trunk/engine/common/com_mesh.h
changed /trunk/engine/common/bothdefs.h
changed /trunk/engine/server/sv_user.c
changed /trunk/engine/server/net_preparse.c
changed /trunk/engine/server/pr_cmds.c
changed /trunk/engine/server/world.c
changed /trunk/engine/common/protocol.h
changed /trunk/engine/server/sv_sys_unix.c
changed /trunk/engine/common/fs.c
changed /trunk/engine/client/pr_clcmd.c
changed /trunk/engine/common/fs_stdio.c
changed /trunk/engine/qclib/comprout.c
changed /trunk/engine/gl/gl_screen.c
changed /trunk/engine/common/pr_bgcmd.c
changed /trunk/engine/common/fs.h
changed /trunk/engine/qclib/qccgui.c
changed /trunk/engine/server/progs.h
I noticed that Spike in revision #4832 made a lot of changes (even a stub for Bullet Physics inclusion, woo!), one of them is fixing stereoscopic vision. Since this bug appears when player moves around object keep looking at it, I thought that it could be the cause of the mess but with no luck.
Anyone could help?
Thanks in advance!