argfhh
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lightstyle
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lightstyle
Hipnotic does this using the .gravity field (available since Quake 1.08). With some custom QC you can have triggers at the hatch changing .gravity of any other entity that touches the trigger.Cobalt wrote:Another thought, if you take a map like EFDM12 by Electric fish, its a base map where you can step outside into space. How could you alter the gravity so it becomes a space walk? Would maybe a BIG trigger field encompassing the area covering the space area and some clever QC d it?
frag.machine wrote:Hipnotic does this using the .gravity field (available since Quake 1.08). With some custom QC you can have triggers at the hatch changing .gravity of any other entity that touches the trigger.Cobalt wrote:Another thought, if you take a map like EFDM12 by Electric fish, its a base map where you can step outside into space. How could you alter the gravity so it becomes a space walk? Would maybe a BIG trigger field encompassing the area covering the space area and some clever QC d it?
that's exactly like i was looking for.toneddu2000 wrote:Dunno if it can helps. Made by BloodOmnicide team in DP. I guess it's all quakec and GLSL. But I might be wrong (it happens all the time! )