Color lights in DP
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Color lights in DP
Sorry, another DP-newbie question...
Is there a way I can attach particular values to lights in my map editor for them to appear colored in DP?
If not, do I have to use .lit files to have colored lights in my maps? Are there other ways to do it?
If I do need them, how do I create .lit files?
Thanks for your patience
Is there a way I can attach particular values to lights in my map editor for them to appear colored in DP?
If not, do I have to use .lit files to have colored lights in my maps? Are there other ways to do it?
If I do need them, how do I create .lit files?
Thanks for your patience
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Once upon a time in BSP, iirc, I merely added the field of "_color" to the light entity, and then in that would have 3 numerical values, like 150 0 25 or something of the sort. Then compiled with LordHavoc's tools and the BSP had colored light in the lightmap when ran in DP.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
In GTKRadiant, for example, you select the light, hit K, and a little display will pop up so you can change the color.
As for colored lightmaps, you'll need to get a compiler that can export .lit files - hmap2 works, just do hmap2 -light mapname as your command line.
DP (and Vr2
) will load colored lights as .rtlights directly from the BSP, as long as the compiler doesn't strip them out. You might not want these lights as .rtlights (just using the lightmap) so you'll need to do the .lit route if not.
As for colored lightmaps, you'll need to get a compiler that can export .lit files - hmap2 works, just do hmap2 -light mapname as your command line.
DP (and Vr2
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Cool! Yup, it's working... I got my little blue light, I'm happy
In fact, it looks like some of the "natural" lighting has been stripped away in the process, but then I'll just have to work on adding some white light here and there and it should work. Thanks, guys!
In fact, it looks like some of the "natural" lighting has been stripped away in the process, but then I'll just have to work on adding some white light here and there and it should work. Thanks, guys!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
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