noclip_anglehack

Discuss programming topics for the various GPL'd game engine sources.
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szo
Posts: 132
Joined: Mon Dec 06, 2010 4:42 pm

noclip_anglehack

Post by szo »

Can anyone please explain why the noclip_anglehack global is necessary?
Can it not be replaced by (cl.v.movetype==MOVETYPE_NOCLIP) checks?
szo
Posts: 132
Joined: Mon Dec 06, 2010 4:42 pm

Re: noclip_anglehack

Post by szo »

OK, my fault, ignore this.. client_state_t does't have an entvars_t v; member in quake, it does in hexen2..
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