Vanilla Quake net source files

Discuss programming topics for the various GPL'd game engine sources.
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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Vanilla Quake net source files

Post by JasonX »

I'm curious about the usefulness of a few Vanilla Quake _net source files.
  • net_udp.c is used?
  • net_vcr.c is used where?
  • What is net_dgrm.c?
  • What about net_bw.h
I'm planning to remove all network source files not related to the bare-bones network implementation. I want to get rid of platform-specific stuff and replace with something more portable like SDL_net or enet.
Spike
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Joined: Fri Nov 05, 2004 3:12 am
Location: UK
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Re: Vanilla Quake net source files

Post by Spike »

amg! you can't get rid of them! nooooooes!
net_udp is used in linux.
kill them all and rewrite from scratch. its the only sane way to fix nq's networking woes.
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Re: Vanilla Quake net source files

Post by JasonX »

Is there a standard .h or interface that allows me to kill the source files and write only the methods the engine needs, with a different backend (SDL_net or enet)?
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