Good Engineside bots?

Discuss programming topics for the various GPL'd game engine sources.
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drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Good Engineside bots?

Post by drm_wayne »

Im currently experimenting with the GloBot, but i noticed he isnt
very good at navigating around, the just walks straight forward -.-
The source from QMB/Vengeance r2 is even worser: He spins around like on drugs
and keeps hugging walls.
Is there any engineside bot (or a modified GloBot with better navigation) that doesnt suck that bad?
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Good Engineside bots?

Post by leileilol »

No.



.......well okay, there is that one bot in Laser Arena which is mostly engine-side, but that's closed source.


Remember that GloBot is written as a tutorial to show that It could be done, and is not a fully featured smart bot. Though it could use some improvements.......

- Reading Frikbot WAY files on map load natively
- Pulling names from a text file rather than hardcoded
- Per-mod configurations for behavior and weight adjustment with entities
- On-the-fly AAS?
i should not be here
drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Re: Good Engineside bots?

Post by drm_wayne »

Actually i found some more here:

http://www.richwhitehouse.com/index.php ... ojects.php

I played his Genebot, he seems to be abit smarter than the "GloBot", also he has a
waypoint system but sadly its only for Quakeworld.

Also the first time i played with engienside bots was Engoo, but they loved to walk into lava :mrgreen:
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