Quake source prefixes
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Quake source prefixes
Does anyone know what the cl_, d_, r_ prefixes mean in Q1 sources?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Quake source prefixes
cl_ client? сommunication layer
r_ rendition?
d_ display lol?
r_ rendition?
d_ display lol?
Sorry for my english 
- Max_Salivan
- Posts: 93
- Joined: Thu Dec 15, 2011 1:00 pm
Re: Quake source prefixes
cl_ -> client
r_ -> refresh (display)
d_ -> driver (display)
r_ -> refresh (display)
d_ -> driver (display)
- szo
- Posts: 132
- Joined: Mon Dec 06, 2010 4:42 pm
Re: Quake source prefixes
I always assumed d_ is for drawing and r_ is for rendering, telling what d_ to draw. d_ regards the software rendering driver, and gl_ is the GLQuake equivalent.
I love the d_. My favorite files to hack up in the source were d_'s. Too bad I never kept gl_ in sync with the changes, and because of that, no one gave a rats ass about what I did to the d_.
I love the d_. My favorite files to hack up in the source were d_'s. Too bad I never kept gl_ in sync with the changes, and because of that, no one gave a rats ass about what I did to the d_.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Re: Quake source prefixes
Do, r_ are just files that draw on the buffer and d_ is responsible for rendering it?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
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