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Half-Life WAD3 and MAP support in DirectQ?

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Re: Half-Life WAD3 and MAP support in DirectQ?

Postby leileilol » Tue Dec 17, 2013 2:47 am

I'm sure FTEQW sitll has thousands of defines that can switch features off permanently still so that could be stripped to a 'retro style' purpose. IIRC. AFAIK.
i should not be here
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