Half-Life WAD3 and MAP support in DirectQ?

Discuss programming topics for the various GPL'd game engine sources.
leileilol
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Joined: Fri Oct 15, 2004 3:23 am

Re: Half-Life WAD3 and MAP support in DirectQ?

Post by leileilol »

I'm sure FTEQW sitll has thousands of defines that can switch features off permanently still so that could be stripped to a 'retro style' purpose. IIRC. AFAIK.
i should not be here
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