Zoom in demo?
Zoom in demo?
By the looks of it, when recording a .dem , and you zoom in for a closeup on something, the demo is ignoring the zoom. Is that default in 1.06 progs / Quake, and have any other engines added the zoom so it can be recorded into the demo?
Re: Zoom in demo?
.float viewzoom; /*DP_VIEWZOOM*/
that will get saved in demos.
just hacking the fov with a clientside bind/alias will not be saved into demos.
that will get saved in demos.
just hacking the fov with a clientside bind/alias will not be saved into demos.
Re: Zoom in demo?
Hmm, I tried self.viewzoom = 1 for clients connecting in clientconnect ()
Still the demo is not playing back the zoom feature....
Still the demo is not playing back the zoom feature....
Re: Zoom in demo?
I think stuffcmd'ing in QC might work turning the F11 zoom into an impulse. Maybe.
BUT STUFFCMD EVIL!!!!!!!!!!!!!!! also you'll annoy players over the forced sensitivity changes.
BUT STUFFCMD EVIL!!!!!!!!!!!!!!! also you'll annoy players over the forced sensitivity changes.
i should not be here
Re: Zoom in demo?
As Spike noted, the server side .viewzoom scalar is saved in demos, so any demos recorded without it aren't going to have any zoom at all.
Also given that DP_VIEWZOOM works with a 0..1+ scalar, setting it to 1 isn't going to do anything, just like with alpha - you need to set it lower (in) or higher (out) to get any zoom.
Also given that DP_VIEWZOOM works with a 0..1+ scalar, setting it to 1 isn't going to do anything, just like with alpha - you need to set it lower (in) or higher (out) to get any zoom.
aut viam inveniam aut faciam
Re: Zoom in demo?
Ok, now I see...thanks.
Yea, somehow the client side command needs to change .viewzoom hmmm
Yea, somehow the client side command needs to change .viewzoom hmmm