Quake 3 master server protocol?
Quake 3 master server protocol?
I'm working on a small Ruby-based Quake 3 master server, but i'm curious about which kind of messaging goes on. Is there any documentation on the format of messages that the master server can receive and reply to the game? I tried to reverse-engineer dpmaster, but it's very confusing, since there's a lot of games and edge cases supported. I'm looking for something very simplistic, that supports stock Q3 only. I can later expand my code, but i'm looking for a place to start.
Re: Quake 3 master server protocol?
You might want to check out dpmaster. It's what OA uses.
i should not be here
Re: Quake 3 master server protocol?
messages are fairly well documented here:
https://github.com/kphillisjr/dpmaster/ ... messages.c
https://github.com/kphillisjr/dpmaster/ ... messages.c