Quake 3 master server protocol?

Discuss programming topics for the various GPL'd game engine sources.
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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Quake 3 master server protocol?

Post by JasonX »

I'm working on a small Ruby-based Quake 3 master server, but i'm curious about which kind of messaging goes on. Is there any documentation on the format of messages that the master server can receive and reply to the game? I tried to reverse-engineer dpmaster, but it's very confusing, since there's a lot of games and edge cases supported. I'm looking for something very simplistic, that supports stock Q3 only. I can later expand my code, but i'm looking for a place to start.
leileilol
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Joined: Fri Oct 15, 2004 3:23 am

Re: Quake 3 master server protocol?

Post by leileilol »

You might want to check out dpmaster. It's what OA uses.
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Spike
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Re: Quake 3 master server protocol?

Post by Spike »

messages are fairly well documented here:
https://github.com/kphillisjr/dpmaster/ ... messages.c
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