quake2xp world with shadows

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Barnes
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quake2xp world with shadows

Post by Barnes »

Non optimized code :mrgreen:

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revelator
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Re: quake2xp world with shadows

Post by revelator »

Nice barnes :D
Productivity is a state of mind.
Baker
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Joined: Tue Mar 14, 2006 5:15 am

Re: quake2xp world with shadows

Post by Baker »

Very nice looking, indeed.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Barnes
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Location: Russia, Moscow
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Re: quake2xp world with shadows

Post by Barnes »

tnx :D
Knightmare
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Re: quake2xp world with shadows

Post by Knightmare »

Does this require a special light file for each map like Quake2Evolved's PPL implementation did, or will it work with any Q2 map out there?
Barnes
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Re: quake2xp world with shadows

Post by Barnes »

Yes, i'm use special re-light file. w/o this file i'm render only dymamic lights-shadows. But i'm don't kill lightmaps (also i'm use this for ambient lighting) and we can play on no relighted maps w/o any problems :D
in-game light editor http://www.youtube.com/watch?v=T6G-6GknCYc
Barnes
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Location: Russia, Moscow
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Re: quake2xp world with shadows

Post by Barnes »

cone lights

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Baker
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Re: quake2xp world with shadows

Post by Baker »

Very nice!
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Barnes
Posts: 232
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow
Contact:

Re: quake2xp world with shadows

Post by Barnes »

if i use internal fxaa shader, shadows look like soft
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