quake2xp world with shadows
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: quake2xp world with shadows
Very nice looking, indeed.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: quake2xp world with shadows
Does this require a special light file for each map like Quake2Evolved's PPL implementation did, or will it work with any Q2 map out there?
- Knightmare
- Posts: 63
- Joined: Thu Feb 09, 2012 1:55 am
Re: quake2xp world with shadows
Yes, i'm use special re-light file. w/o this file i'm render only dymamic lights-shadows. But i'm don't kill lightmaps (also i'm use this for ambient lighting) and we can play on no relighted maps w/o any problems
in-game light editor http://www.youtube.com/watch?v=T6G-6GknCYc
in-game light editor http://www.youtube.com/watch?v=T6G-6GknCYc
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
Re: quake2xp world with shadows
Very nice!
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: quake2xp world with shadows
if i use internal fxaa shader, shadows look like soft
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Barnes - Posts: 226
- Joined: Thu Dec 24, 2009 2:26 pm
- Location: Russia, Moscow
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